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Best hacked client roblox1/20/2024 It can also ruin the game experience just as much as people cheating can. FPS games are highly intolerant of latency, so a couple hundred milliseconds can be enough to destroy the race to the trigger button. For players that get too good, give them more latency - they can auto-aim, but their aim goes to where the player was 0.1-0.9 seconds ago (this requires server work, and maybe that incurs latency), so it only hits players that don’t move. Make this feel like that - a natural element of networked game play. Sometimes when you think you hit something in multiplayer games, they moved due to lag, so maybe this works out in their favor sometimes. Maybe you add some random noise to every shot at the server and increase that noise as the likelihood of cheating goes up - the closer you aim to their center of their head, the more noise it generates on the server. If the hacker can figure this out that you are doing this, they might add some noise. If the player shoots precisely at the center of another player’s head, like spot on exact to several orders of magnitude – that it had to be a calculation less than some small epsilon away, and not possible to get that accurate from a mouse, consider it a cheat and take action. There are obvious and some non-obvious ways to detect cheats and fix them server side, potentially not impacting game play for normal players. That’s one strategy for mitigating cheats. These are just a few ideas to get you started. Obviously your game mechanics might make this make no sense. Your head grows every time the server thinks you’re cheating.Maybe you get your health reduced or damage dealt gets reduced.Perhaps every other player sees a big icon where the current kill leader is - there is nowhere to hide.If you turn too fast, your gun stops working for some time (enforce this on the server).You can’t run as fast or turn around as fast.For example, the more successful your cheating player is, the more the game can make it harder in other ways to balance the game and keep it fun for the less successful players. If players are abusing the game to get some benefit figure out how to work that into a game mechanic to keep the game balanced and fun. What I want you to consider is that this is your game, and you are responsible for the game mechanics and the game being fun.
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